National ProceedingS
Rakna C. and Wattanasoontorn V. “The Simulation of a GPS Based Traffic Control System, iTraffic.“ The Twelfth National Conference on Computing and Information Technology (NCCIT2016). Khonkaen, 2016. 182-187.
Month/Year: 7/2016
Tag: ProceedingNanon, Kantida, Voravika Wattanasoontorn and Rattana Wetprasit. "A conceptual framework of a serious game for learning enhancement in museum." The Twelfth National Conference on Computing and Information Technology (NCCIT2016). Khonkaen, 2016. 176-181
Month/Year: 7/2016
Tag: ProceedingINTERNATIONAL PROCEEDINGS
Boada, V. Wattanasoontorn, J. Manuel García-González, A. Rodríguez-Benítez, and M. Sbert. LISSA, a serious game to learn CPR and AED use (Best Paper Award), In the Global Conference on Teaching and Learning with Technology (CTLT 2014), Pages 130-150, Singapore, 9-10 July 2014.
Month/Year: 7/2014
Tag: ProceedingV. Wattanasoontorn, R. Garcia and M. Sbert. Optimal textures for 3D real time architectural visualization, In the 29th International Technical Conference on Circuit/Systems Computers and Communications (ITC-CSCC 2014), Pages 659-660 Phuket, Thailand, 1-4 July 2014.
Month/Year: 7/2014
Tag: ProceedingM. Sbert, I. Boada, V. Wattanasoontorn, A. Rodríguez-Benítez, J. Manuel García-González and E. Soto. A game to relive Don Quixote’s adventures, 1er Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, 24 juny de 2014.
Month/Year: 1/2014
Tag: ProceedingV. Wattanasoontorn and M. Sbert. Interactive design of new-media for learning for children in preoperational stage. In the Asian Conference on Technology in the Classroom (ATCT2014), Pages 279-285, Osaka, Japan, 17-20 April 2014.
Month/Year: 1/2014
Tag: ProceedingV. Wattanasoontorn, M. Magdics, M. Sbert. A Kinect-based System for Cardiopulmonary Resuscitation Simulation: A pilot study, Springer Lecture Notes in Computer Science (LNCS) series LNCS 8101, Serious Games Develorpment and Applications, Pages 51-63, January 2013.
Month/Year: 1/2013
Tag: ProceedingV. Wattanasoontorn, M. Magdics, and M. Sbert. A Kinect-based System for Cardiopulmonary Resuscitation Simulation: A pilot study. In the 4th International Conference on Serious Games Developments and Applications (SGDA 2013), Trondheim, Norway, 25-27 September 2013.
Month/Year: 1/2013
Tag: ProceedingV. Wattanasoontorn, M. Magdics, I. Boada, and M. Sbert. Visual realism in 3D serious games for learning: A case study. In the Workshop on Interaction Design in Educational Environments, 15th International Conference on Enterprise Information Systems (ICEIS 2013), Angers, France, 5-7 July 2013.
Month/Year: 1/2013
Tag: Proceeding , SCOPUSV. Wattanasoontorn, I. Boada, and M. Sbert. LISSA: A Serious Game to learn Cardiopulmonary Resuscitation. In the Games for Learning Workshop, 8th international conference on Foundations of Digital Games (FDG 2013), Crete, Greece, 14-17 May 2013.
Month/Year: 1/2013
Tag: ProceedingV. Wattanasoontorn, I. Boada, and M. Sbert. The Framework of a LIfe Support Simulation Application. In the 4th International Conference on Games and Virtual Worlds for Serious Applications (VS GAMES12), Genoa, Italy, 29October-1November, 2012.
Month/Year: 1/2012
Tag: ProceedingV. Wattanasoontorn, R. García, I. Boada, and M. Sbert. Serious games for e-healthcare. In the Asian-European Workshop on Serious Game and Simulation, 25th Annual Conference on Computer Animation and Social Agents (CASA 2012), Singapore, 9-11 May 2012.
Month/Year: 1/2012
Tag: ProceedingSearch
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